Warzone 2100 Resurrection: Multiple buffer overflows — GLSA 200608-16

Warzone 2100 Resurrection server and client are vulnerable to separate buffer overflows, potentially allowing remote code execution.

Affected packages

games-strategy/warzone2100 on all architectures
Affected versions <= 2.0.3
Unaffected versions >= 2.0.4

Background

Warzone 2100 Resurrection is a real-time strategy game, developed by Pumpkin Studios and published by Eidos Interactive.

Description

Luigi Auriemma discovered two buffer overflow vulnerabilities in Warzone 2100 Resurrection. The recvTextMessage function of the Warzone 2100 Resurrection server and the NETrecvFile function of the client use insufficiently sized buffers.

Impact

A remote attacker could exploit these vulnerabilities by sending specially crafted input to the server, or enticing a user to load a specially crafted file from a malicious server. This may result in the execution of arbitrary code with the permissions of the user running Warzone 2100 Resurrection.

Workaround

There is no known workaround for this issue.

There is no known workaround at this time.

Resolution

All Warzone 2100 Resurrection users should upgrade to the latest version:

 # emerge --sync
 # emerge --ask --oneshot --verbose ">=games-strategy/warzone2100-2.0.4"

References

Release date
August 10, 2006

Latest revision
September 04, 2006: 02

Severity
high

Exploitable
remote

Bugzilla entries